34 #include <osgGA/TerrainManipulator> 35 #include <osgViewer/Viewer> 36 #include <osg/PositionAttitudeTransform> 37 #include <osg/ShapeDrawable> 56 class CameraManipulator;
57 class NodeTrackerManipulator;
85 Command_TLSChange(
const MSLink*
const link, osg::Switch* switchNode);
89 virtual ~Command_TLSChange();
103 const MSLink*
const myLink;
106 osg::ref_ptr<osg::Switch> mySwitch;
114 Command_TLSChange(
const Command_TLSChange&);
117 Command_TLSChange& operator=(
const Command_TLSChange&);
123 osg::ref_ptr<osg::PositionAttitudeTransform> pos;
124 osg::ref_ptr<osg::ShapeDrawable> geom;
125 osg::ref_ptr<osg::Switch> lights;
134 virtual ~GUIOSGView();
148 void centerTo(
GUIGlID id,
bool applyZoom,
double zoomDist = 20);
150 void showViewportEditor();
161 void startTrack(
int id);
174 bool setColorScheme(
const std::string& name);
180 SUMOTime getCurrentTimeStep()
const;
185 long onConfigure(FXObject*, FXSelector,
void*);
186 long onKeyPress(FXObject*, FXSelector,
void*);
187 long onKeyRelease(FXObject*, FXSelector,
void*);
188 long onLeftBtnPress(FXObject*, FXSelector,
void*);
189 long onLeftBtnRelease(FXObject*, FXSelector,
void*);
190 long onMiddleBtnPress(FXObject*, FXSelector,
void*);
191 long onMiddleBtnRelease(FXObject*, FXSelector,
void*);
192 long onRightBtnPress(FXObject*, FXSelector,
void*);
193 long onRightBtnRelease(FXObject*, FXSelector,
void*);
195 long onMouseMove(FXObject*, FXSelector,
void*);
196 long onPaint(FXObject*, FXSelector,
void*);
197 long OnIdle(FXObject* sender, FXSelector sel,
void* ptr);
200 class SUMOTerrainManipulator :
public osgGA::TerrainManipulator {
202 SUMOTerrainManipulator() {
203 setAllowThrow(
false);
205 bool performMovementLeftMouseButton(
const double eventTimeDelta,
const double dx,
const double dy) {
206 return osgGA::TerrainManipulator::performMovementMiddleMouseButton(eventTimeDelta, dx, dy);
208 bool performMovementMiddleMouseButton(
const double eventTimeDelta,
const double dx,
const double dy) {
209 return osgGA::TerrainManipulator::performMovementLeftMouseButton(eventTimeDelta, dx, dy);
211 bool performMovementRightMouseButton(
const double eventTimeDelta,
const double dx,
const double dy) {
212 return osgGA::TerrainManipulator::performMovementRightMouseButton(eventTimeDelta, dx, -dy);
216 class FXOSGAdapter :
public osgViewer::GraphicsWindow {
220 void grabFocusIfPointerInWindow() {}
221 void useCursor(
bool cursorOn);
223 bool makeCurrentImplementation();
224 bool releaseContext();
225 void swapBuffersImplementation();
231 bool realizeImplementation() {
234 bool isRealizedImplementation()
const {
237 void closeImplementation() {}
238 bool releaseContextImplementation() {
246 FXCursor*
const myOldCursor;
251 osg::ref_ptr<FXOSGAdapter> myAdapter;
252 osg::ref_ptr<osgViewer::Viewer> myViewer;
253 osg::ref_ptr<osg::Group> myRoot;
257 osg::ref_ptr<osgGA::CameraManipulator> myCameraManipulator;
261 std::map<MSVehicle*, OSGMovable > myVehicles;
262 std::map<MSTransportable*, OSGMovable > myPersons;
264 osg::ref_ptr<osg::Node> myGreenLight;
265 osg::ref_ptr<osg::Node> myYellowLight;
266 osg::ref_ptr<osg::Node> myRedLight;
267 osg::ref_ptr<osg::Node> myRedYellowLight;
Base class for things to execute if a tls switches to a new phase.
A point in 2D or 3D with translation and scaling methods.
LinkState
The right-of-way state of a link between two lanes used when constructing a NBTrafficLightLogic, in MSLink and GNEInternalLane.
A single child window which contains a view of the simulation area.
A MSNet extended by some values for usage within the gui.
A MSVehicle extended by some values for usage within the gui.